

I've had one corrupted save pre-patch, but thank god that problem hasn't reappeared. I get a lock up every other play session on average (when the game attempts to load but freezes (the roulette wheel that spins on the loading screen stops rotating - I've waited up to 20 minutes to see if the game will un-stick itself, but I've always had to do a hard reset of the console and start the game again). It's very buggy, worse than FO3 in my opinion, even post patch. I want to giver Boon or Arcade or Lilly a tryģ60 version here, 98 hours in. So here's my first question, I'm kinda getting bored of Cass, she's great and I want to finish her "Caravan" whatever quest, but evey time I pick the "talk" option with her on my Companion wheel, she gets pissed off at me, as if I tried to grab her ass or something.so once she started the argument and it ended up her just walking away.and as soon as that happened the game said "Caravan quest failed" whatever.Īnyway I went back to a recent save and prevented that from happening again. It's just too damn fun, such an amazing world. I think I am about 75% into the game, if not more, I put in 92 hours already.yes 92 freakin hours of play.because I cannot stop myself from doing every single side quest and every single (optional) quest of those side quests. Ok guys I have a VERY CRUCIAL question to ask, I want to guarantee the answer before I go ahead and do something stupid and jeopardize my amazing New Vegas adventures so far. Thanks Obsidian and thanks Bethesda for not hogging the franchise (and using it wisely) for bringing out the best rpg in years.Įdit: oh! Most standout moment. i already did a couple incomplete playthroughs before i decided to do a pacifist run so ive easily put in 100 hours since i picked NV up.

Add another 2-3 for that Thorn Egg quest and another 10 or so for exploring everywhere and looting all the places (i had no need since wtf was i going to do with a unique weapon :lol) and 70 hours is most definitely possible. i couldnt do Rauls or ED-Es though because i already did the stuff that triggered their quests by the time i hit 30. Really nice especially with what it leads to. Of all the companion quests i think Arcades was my favorite. it seems that the Science Boy walkthrough that the one guy who did the FO2 guide talked about cutting finally made its way into a Fallout game. There were so many skill checks for Science in NV though. In FO3 Science is fairly useless because 90% of all the computer terminals just unlock what could be picked. So what should they use, GameBryo for familiarity, Creation because its Bethesda, or iD Tech 5 because iD invented it and because its modern and better post-apocalyptic suited.There was no option to save Cassidy so i had to skip it to keep my pacifist playthrough in check.Īlso nice to see Lockpicking balanced out in New Vegas. This would take even more time if Bethesda is developing it, they likely have a skeleton crew converting the assets now and switching full-steam to Fallout 4 may be a bit difficult.īut then, if they do want to choose a superior engine, wouldn't iD Tech 5 be better suited, it looks better too. So the Gamebryo might be better suited to Fallout because it already has all of the post-apocalyptic assets for it and it might take some time to convert those assets to the superiority of the Creation Engine, especially the weather and the dust-storms and all, this would be harder if it took place in Philadelphia, the obvious setting.

OBSIDIAN ON THE GAMEBRYO ENGINE CODE
Now, the Creation Engine was created from the code of the Gamebryo Engine, so that is the engine the developers would likely choose, but Fallout has shown familiarity to the Gamebryo and might be unjust to the Creation Engine because lets face it, plants do not go well with Fallout, dragons do not mix with geckos.
